Device State Or Builder
Functions
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Previously used to manage GPS factory resets.
Deprecated in 2.5.23
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bool did_gps_reset = 11 [deprecated = true];
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Read only settings/info about this node
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.meshtastic.MyNodeInfo my_node = 2;
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Read only settings/info about this node
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.meshtastic.MyNodeInfo my_node = 2;
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The mesh's nodes with their available gpio pins for RemoteHardware module
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repeated .meshtastic.NodeRemoteHardwarePin node_remote_hardware_pins = 13;
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The mesh's nodes with their available gpio pins for RemoteHardware module
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repeated .meshtastic.NodeRemoteHardwarePin node_remote_hardware_pins = 13;
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The mesh's nodes with their available gpio pins for RemoteHardware module
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repeated .meshtastic.NodeRemoteHardwarePin node_remote_hardware_pins = 13;
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abstract fun getNodeRemoteHardwarePinsOrBuilder(index: Int): MeshProtos.NodeRemoteHardwarePinOrBuilder
The mesh's nodes with their available gpio pins for RemoteHardware module
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repeated .meshtastic.NodeRemoteHardwarePin node_remote_hardware_pins = 13;
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abstract fun getNodeRemoteHardwarePinsOrBuilderList(): List<out MeshProtos.NodeRemoteHardwarePinOrBuilder>
The mesh's nodes with their available gpio pins for RemoteHardware module
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repeated .meshtastic.NodeRemoteHardwarePin node_remote_hardware_pins = 13;
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My owner info
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.meshtastic.User owner = 3;
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My owner info
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.meshtastic.User owner = 3;
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Received packets saved for delivery to the phone
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repeated .meshtastic.MeshPacket receive_queue = 5;
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Received packets saved for delivery to the phone
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repeated .meshtastic.MeshPacket receive_queue = 5;
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Received packets saved for delivery to the phone
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repeated .meshtastic.MeshPacket receive_queue = 5;
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Received packets saved for delivery to the phone
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repeated .meshtastic.MeshPacket receive_queue = 5;
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Received packets saved for delivery to the phone
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repeated .meshtastic.MeshPacket receive_queue = 5;
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We keep the last received text message (only) stored in the device flash,
so we can show it on the screen.
Might be null
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.meshtastic.MeshPacket rx_text_message = 7;
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We keep the last received text message (only) stored in the device flash,
so we can show it on the screen.
Might be null
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.meshtastic.MeshPacket rx_text_message = 7;
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We keep the last received waypoint stored in the device flash,
so we can show it on the screen.
Might be null
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.meshtastic.MeshPacket rx_waypoint = 12;
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We keep the last received waypoint stored in the device flash,
so we can show it on the screen.
Might be null
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.meshtastic.MeshPacket rx_waypoint = 12;
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A version integer used to invalidate old save files when we make
incompatible changes This integer is set at build time and is private to
NodeDB.cpp in the device code.
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uint32 version = 8;
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We keep the last received text message (only) stored in the device flash,
so we can show it on the screen.
Might be null
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.meshtastic.MeshPacket rx_text_message = 7;
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We keep the last received waypoint stored in the device flash,
so we can show it on the screen.
Might be null
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.meshtastic.MeshPacket rx_waypoint = 12;